AI Insights · Timothy · October 2022
Top 5 Science Games Performance in Netherlands Q3 2022
Explore the performance metrics of the top 5 science games in the Netherlands during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 science games in the Netherlands showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends based on Sensor Tower data.
Plague Inc. from Ndemic Creations witnessed steady weekly revenue, peaking at approximately $583 in mid-July. Weekly downloads saw a slight peak at 393 in late July before a gradual decline to 276 by the end of September. The game maintained around 800 weekly active users, with a minor dip to 735 towards the end of the quarter.
Cell to Singularity: Evolution by Computer Lunch had its highest weekly revenue of $664 in early July, with fluctuations thereafter. Weekly downloads increased steadily, reaching 505 in mid-September. The game consistently engaged over 2.4K active users weekly, peaking at 2.5K towards the end of the quarter.
Jetpack Joyride from Halfbrick Studios showed a gradual increase in weekly revenue, peaking at $220 in early August. Weekly downloads saw substantial growth, hitting 2.1K in mid-September. The game maintained a robust active user base, peaking at 11.3K in the same period.
Cell Expansion Wars by MOBIRIX had modest weekly revenue, peaking at $88 in late June. Weekly downloads were relatively stable, with a slight peak of 53 in late July. The game’s active users decreased from 726 in late June to 487 by the end of September.
Bacterial Takeover - Idle game by Fufla SIA had minimal revenue, peaking at $47 in late August. There were no notable downloads during the quarter, and active user data was not available.
For more detailed insights and data, visit Sensor Tower.